Part 13: Trash and Tribulations
Update 12: Trash and Tribulations![](1-image004.png)
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Welcome back, folks. We return now to another Spat situation, already in progress.
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...I think somebody fancies himself as an action hero, given all the dramatic posing.
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Now, we could rush straight back to the Control Room and see how Ham-O-Matic fares... But we have a newly relocated NPC to deal with first.
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Sure, why not? I'm sure Hamtaro and Bijou would be happy to lend an ear.
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Mmm-hmm... Sometimes, you just need to shout about stuff.
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Catch ya later, buddy.
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Now... On to the Control Room!
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Looks like Ham-O-Matic's got this one in the bag.
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...Or perhaps not.
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Figures the cleaning robot wouldn't be made combat-ready until at least after its primary function is through the testing phase.
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Well, that was kind of ineffective... And either Spat's got one mighty swing, or Ham-O-Matic is really poorly balanced despite its five wheels.
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So... What are we going to do now?
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It's okay, buddy. Not realising the potential threat of some bizzaroo hamster in a suit showing up out of the blue and attacking your amusement park... That's pretty forgivable.
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Good to know Ham-O-Matic's made of sturdier stuff than most.
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...Hang on a minute.
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I've got an idea.
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Our protagonists, ladies and gentlemen!
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...Hopefully Spat doesn't realise he could [W]ipe his face.
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It's far from an elegant solution, but sometimes you've just got to get your paws dirty.
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Now... Sic 'em, Mr. Robot!
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Hmmmm... I don't know, actually. Near wherever our next locale ends up being, I imagine.
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...Come to think of it, why can the cleaning robot fly? Don't think we'll ever get an answer to that one either.
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Nor an answer to why Tiptop's animation involves a giant flower. I mean, I can see what they were going for, but...
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Oh well, who cares?
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Just so long as everyone's happy.
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...And with that, Fun Land is restored to normal.
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Well, okay. I'll give you that one.
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Anyway, first stop on our ride-trying tour... Hang on, the nervous boyfriend hamster is gone.
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That's kinda rough, hun.
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But unfortunately we can't help you out just yet, so... Just sit there and wait for now, I guess.
Before we go anywhere else, though: Ferris Wheel ride!
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As a sidenote, I'd like to mention that the animations for the Fun Land rides are apparently way more intensive than regular gameplay. I think that all of the .gifs for them are just under 2MB after optimization, and that's at 10 frames per second.
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Still, never mind about that. Stan and Sandy have finally appeared somewhere we can talk to them after we stopped the Super Coaster from trying to kill them.
They don't seem to be in the best of moods, though.
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Ah... Figures it would be something about that. What does Stan have to say about it?
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...I think these two pictures serve as pretty strong support of what Quillpaw said about this guy.
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That is really pretty rough, I have to admit. As much fun as reading can be, you really should spend some time with your friends if they went to the trouble of inviting you on a day out.
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So let's say that we're shocked by this too (even though it should have been entirely foreseeable by anyone who knew Maxwell).
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...Hamtaro gets no respect off Stan. Not here, at least.
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Sure, we can do this for Sandy.
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Honestly, I have nothing worth adding to Hamtaro and Bijou's reactions here.
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Oh, alright. We'll give it a shot.
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Trekking two screens west, we pass the performance area (where they're sadly still setting up)...
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...and prepare to bother Maxwell with what is surely a terrible plan.
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Alley-oop!
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How terribly observant of you, Maxwell.
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Eep...!
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Okay... That went about as well as I expected.
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That would be a big fat negative, buddy.
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I don't know why they decided to experiment with reactions here, but every conversation with Stan has Hamtaro and Bijou turning to the camera a few times, just to show us what they think.
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It's also pretty much what I'm thinking at any given point.
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Stan could stand to do his own leg-work, but I'll admit that this is a better plan than the last one.
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...Oh.
The game actually asks if you want to try that again, and progress demands saying Yep-P.
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Okay, no dice there either. We can actually try Heyhoo one more time, but...
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That doesn't do us any good.
It's getting to be about that time again, so let's break here and see Stan's next great idea for dealing with Maxwell, as well as what else is happening in Fun Land... next time! (The next one should hopefully come a bit quicker!)
Bonus video:
Let us engage in Jolly Hamteam.